Selected Projects

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Coral Reefs, XR, and AI ongoing

Current project to render stunning photogrammetry of coral reefs and empowers scientists with spatial AI tools for restoration and awareness efforts. Uses cutting-edge gaussian splat rendering approaches combined with LLM integration and embodied interface design. Prototypes run on Apple Vision Pro, and desktop devices, demo on request. Collaborative project across the Coastal Climate Resilience Center, HCI Researchers, and Wildflow.ai.

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VR for Scientific Sensemaking ongoing

I’m a researcher on a multi-year Sloan Foundation funded project to explore multi-user VR interfaces for scientific sensemaking. I collaborate with scientists to investigate how XR can enhance data engagement in fields like wildfire mitigation and marine science. Our prototyping involves custom data visualization, interface, and networking code, alongside co-design and HCI validation techniques. Demos on request.

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AI War Cloud 2025

AI War Cloud is an award-winning Ars Electronica piece by Sarah Ciston that illustrates the complex relations of AI technology across organizations in industry and government. For exhibition, I created custom XR views for the immersive view, room-sized 3D view of a force directed graph using a bespoke rendering technique.

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Movement Two Ways 2023-2025

What does it mean to do spin, dance, and flip inside VR? This exploration tests AI pipelines for translating real motion into 3D embodiment. Prototype one uses photogrammetry for body capture, Mixamo auto-rigging, and capoeira animation retargeting. Prototype two employs Move.ai to motion-capture salsa sequences and animate a 3D avatar.

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PurposefulXR Workshop 2025

At this CHI '25 Workshop, participants engaged in deeper discussions, experienced demos, and shared practices around HCI research and XR addressing social challenges. Applicants were from many backgrounds such as academia, industry, and creative, and wrote thoughtful papers and brought demos of in-progress, recent, or prior work.

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Eye Ball 2024

Eye Ball is a research project led to explore how gaze tracking can be used for novel interfaces in immersive multiplayer games. We tested how gaze interactions could augment VR dodgeball-- for example, if you closed your eyes, a shield would pop up to protect you!

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Butterfly 2024

How do you prototype a novel hand-tracking interface across VR devices? This charming prototype captures the feeling of having a butterfly land on your hand. The widely accessible WebXR prototype serves as an example of accomadating the ambient motion of the body in an interface, and helps me demonstrate contemporary shader techniques and basics of environment design for comfort.

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Make a Wish!/Dandelion 2023

An interactive generative art piece where you blow into your mic to blow on a dandelion to make a wish. Every dandelion is unique! A charming, mobile-friendly, interaction design.

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Booksnake AR 2022

Booksnake lets you explore digitized archival items in the real world using the International Image Interoperability Framework (IIIF). This open framework, used by leading galleries, libraries, and museums, allows Booksnake to download an item's image and metadata, creating a custom virtual object for you to explore.

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Bunker Hill VR 2022

Bunker Hill VR is a VR recreation of 1930s Downtown LA by the Ahmanson Lab. Architectural and humanities scholars created 3D assets from historical photographs and schematics to create web, desktop, and VR apps. We collaborated with many institutions such as the Los Angeles City Archives, the Natural History Museum of Los Angeles, the Library of Congress, the Getty, and the Huntington Library.

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Stanza Del Segnatura 2020

The Ahmanson Lab collaborated with The Vatican to render the Raphael Rooms, which contain multiple High Renaissance frescoes. The 16th century art historian Vasari compared figures across the room, creating a 3D narrative that would move between walls and the ceiling. A interdisciplinary team made a novel annotation interface for this— lines that criss-cross and entangle this space.

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Bodyscape 2017

Bodyscape is a 3D printed fashion piece containing wearable technology by Behnaz Farahi. It was exhibited internationally (like at Ars!) and locally. I contributed by writing generative art patterns of light that respond to the model's gait. For other pieces I worked on maintenance code, bluetooth communications, and safety engineering.